Can Em All walkthrough: Step-by-Step Factory Guide - Guide

Can Em All walkthrough: Step-by-Step Factory Guide

Follow this Can Em All walkthrough to build the opening factory, process creatures, sell cans, unlock machines, and improve automation.

2026-10-31
Can Em All Wiki Team
Quick Guide
  • Can Em All walkthrough: Build the production loop from creature clearing to can sales.
  • Opening priority: Keep combat, collection, processing, transport, and sales connected.
  • Upgrade rule: Spend money on the slowest stage instead of upgrading every machine equally.
  • Factory growth: Expand only when the existing production line runs consistently.
  • Progress check: Inspect idle machines, unfinished transport tasks, and unsold cans first.

Can Em All Walkthrough: Opening Factory

The Can Em All walkthrough starts with a simple but important production loop. Defeat creatures near the factory, collect their bodies, process the material through available machinery, move the finished cans toward the selling point, and reinvest the income into the next bottleneck.

The game combines first-person combat with an incremental factory simulator. That means combat is not a separate activity from production. Every inefficient fight, long transport route, or idle machine can reduce the factory’s overall income. Establish a short, repeatable route before trying to expand.

Progress StageMain ObjectiveWhat to Watch
Opening areaDefeat nearby creaturesAvoid long trips before the factory is stable
CollectionMove bodies to processingDo not leave material in the field
ProcessingFeed the crusher and canning equipmentWatch for idle input machines
TransportConnect production stagesReduce unnecessary backtracking
SalesDeliver finished cansSell stock before output becomes blocked

Combat Supply

Use the available weapon to clear nearby creatures and create a steady supply of raw material. Early fights should be safe and repeatable rather than expensive or time-consuming.

Factory Flow

Keep bodies, processed material, and finished cans moving through the correct sequence. A working line is more valuable than a larger line with frequent interruptions.

Reinvestment

Use sales income to improve the stage that slows the entire loop. Combat, collection, processing, transport, or selling may each become the current bottleneck.

Opening Strategy

Stay close to the factory during the first production cycle. Shorter collection routes make it easier to identify whether combat or machinery is limiting progress.

Step-by-Step Production Loop

Follow this sequence whenever the factory begins to run slowly. The goal is to complete the entire cycle instead of repeatedly focusing on only combat or only machinery.

1

Clear Creatures Near the Factory

Use your current weapon against creatures within a practical distance of the production area. Prioritize targets that can be defeated consistently, because a reliable supply of bodies supports every later stage.

2

Collect and Carry the Bodies

Pick up defeated creatures and return them to the processing area. If the factory is waiting for material, collection should take priority over starting another distant fight.

3

Feed the Processing Equipment

Place the collected bodies into the available machinery, including the crusher and canning equipment where applicable. Confirm that the input side is receiving material before leaving the area.

4

Move Products Through the Line

Use connected conveyors and production equipment to move processed material toward the output. Keep routes clear and avoid layouts that force repeated walking between adjacent stages.

5

Sell Finished Cans

Deliver completed cans to the selling point to receive funds. The main return comes from completing the production chain, not from collecting raw bodies alone.

The best early routine is a loop rather than a single task: clear nearby creatures, collect enough material for the next batch, confirm processing, check the output route, and sell the finished cans. Repeat the loop until one stage consistently takes longer than the others.

Workflow CheckHealthy ResultWarning Sign
Creature clearingBodies arrive regularlyCombat takes too long
CollectionInput remains suppliedBodies are left outside
ProcessingMachines operate in sequenceCrusher or canning equipment idles
ConveyorsProducts move toward outputMaterial piles up between stages
SalesFinished cans leave the lineOutput becomes blocked
Common Progress Blocker

Do not assume a new machine will solve every slowdown. If the input supply, conveyor route, or selling capacity cannot support it, extra equipment may simply move the bottleneck to another stage.

Factory Expansion and Upgrade Order

Factory upgrades should follow the current constraint. The best purchase depends on what is waiting, where the player spends repeated time, and which stage prevents cans from reaching the selling point.

BottleneckRecommended FocusWhy It Helps
Creatures survive too longWeapon efficiencyIncreases the supply of bodies entering the factory
Collection takes too longVacuum or collection capacityReduces time spent moving raw material
Bodies queue at processingCrusher throughputConverts more input into usable production material
Products stop between machinesConveyor coverageImproves movement between production stages
Finished cans accumulateSales access and output flowPrevents completed stock from blocking the line

Early Factory

Improve weapon efficiency, basic collection, and reliable access to the first processing machine. Do not overbuild before the input loop is dependable.

Mid-Game Line

Increase collection speed, crusher throughput, and conveyor coverage. Manual work can continue where it removes the current bottleneck fastest.

Late Automation

Expand machine capacity and connect more stages into a stable automated route. Maintain balance between supply, processing, transport, and sales.

Decision Rule

Upgrade the stage with the largest queue or the most repeated manual delay. Recheck the line after each major purchase.

Use the following practical order when no obvious bottleneck appears:

  1. Improve the weapon enough to clear nearby creatures efficiently.
  2. Increase collection capacity or movement efficiency.
  3. Improve the first processing stage when bodies begin to accumulate.
  4. Extend conveyor coverage once production is consistent.
  5. Invest in broader automation after the full line can remain supplied.

This is a flexible priority system, not a fixed item list. The factory may require a different order depending on how quickly creatures are defeated and how much manual transport the current layout demands.

Upgrade Rule

The strongest upgrade is usually the one that removes a repeated delay from the complete production chain. Measure success by smoother can output, not by the number of machines placed.

Automation, Income, and Layout Tips

Automation becomes more valuable as manual carrying and repeated walking consume a larger share of each production cycle. Start with a compact layout that keeps input, processing, transport, and sales easy to inspect.

A useful layout has three practical zones:

  • Input zone: A nearby area for delivering defeated creatures.
  • Processing zone: The crusher and related canning equipment.
  • Output zone: Conveyors and the selling point for finished cans.

Keep these zones connected without creating unnecessary loops. If the player must repeatedly cross the factory to move one item, the layout is likely wasting time. If a machine is difficult to reach, it also becomes harder to identify whether the problem is supply, processing, or output.

StrategyBest UseMain PriorityUpgrade Goal
Manual productionOpening setupOperate each stage directlyUnlock dependable machinery
Mixed productionFactory expansionAutomate repetitive tasksBalance machine and transport capacity
Automated lineHigh-volume productionKeep every stage suppliedExpand only when output can be sold
Fast money routineSaving for a major purchaseSell completed stock frequentlyImprove the slowest production stage

For income farming, focus on completed cans per minute rather than the output of one machine. A fast crusher does not improve income if conveyors cannot move the material or the selling point cannot clear finished stock.

Factory Progress Checklist:

  • Clear creatures near the factory with a repeatable combat route
  • Carry defeated creatures to the processing area
  • Confirm that the crusher and canning equipment receive input
  • Connect conveyors without unnecessary backtracking
  • Sell finished cans before output becomes blocked
Income Tip

Sell finished cans regularly while expanding. A full output area can stop the rest of the production line, even when the earlier machines still have available capacity.

Troubleshooting and Progress Milestones

When progression slows, inspect the entire chain from left to right. Start with creature supply, then check collection, processing, conveyors, and sales. This prevents spending money on a machine that is not responsible for the delay.

ProblemLikely CauseFirst Fix
No material reaches the factoryCreatures are too far away or collection is delayedShorten the combat route
Crusher remains idleBodies are not being delivered consistentlyImprove collection timing
Material piles up before a machineThe next stage has lower throughputUpgrade or rebalance that stage
Conveyors appear inactiveThe route is incomplete or poorly connectedInspect each connection
Finished cans stop movingOutput or selling access is blockedClear the sales route
Progress feels expensiveIncome is spread across unrelated upgradesFocus on one bottleneck

The main milestones are best understood as changes in how much of the work you perform manually:

  • Opening milestone: Complete one full production and sales cycle.
  • Expansion milestone: Add machinery without interrupting the original route.
  • Throughput milestone: Keep multiple production stages active at once.
  • Automation milestone: Reduce repeated carrying and transport tasks.
  • Optimization milestone: Maintain a synchronized route from creature supply to sales.

If a new expansion causes the factory to slow down, return to the last stable layout and identify which stage now has the longest queue. Expansion is useful only when the rest of the line can support it.

Troubleshooting Method

Follow the material physically through the factory. The first point where input stops, queues, or becomes unsold usually identifies the upgrade that should come next.

Can Em All Walkthrough FAQ

Q: What should I do first in Can Em All?

Defeat creatures near the factory, carry their bodies to the processing area, complete the first can production cycle, and sell the finished cans. This establishes the core combat-to-income loop.

Q: Which upgrades should I buy first?

Prioritize the current bottleneck. Improve weapon efficiency when combat is slow, collection when bodies are difficult to transport, and processing or conveyors when material queues form inside the factory.

Q: When should I expand the production line?

Expand after the current line operates consistently and the existing machines receive enough input. Adding capacity before solving supply or transport problems can create a new queue instead of increasing income.

Q: How can I make the factory more efficient?

Keep combat close to the factory, shorten collection routes, connect processing stages directly, sell completed cans regularly, and replace repetitive manual tasks with automation when it becomes available.

The Can Em All Steam listing identifies the game as a Windows, single-player experience combining action, simulation, strategy, incremental, and shooter elements. For current release information and official updates, visit the Can Em All Steam page and the LuisDev official website.